About Me
Hiya there, My name is Myles Materazzo. I’m a Game Designer based in the eastern suburbs of Melbourne, Australia. I am skilled in most areas of game design and my strengths lie primarily in Level Design and Audio SFX design, as well as my large knowledge of the mechanics of many games, I have years of experience both working solo and I excel when working with a team.
My game design Journey first started over 10 years ago with in-game editors such as Halo’s Forge, Doom Builder, Arma 3 Eden and CSGO Hammer Editor and getting very familiar with level design and a habit of breaking down mechanics of the games I played extensively, this eventually led me to begin self study in 2021 where I brainstormed many ideas and then going into game design from the start of 2023 until the end of 2024
I caught a passion for Audio Design systems while in study and am still expanding my skills in that area such as learning FMOD and WWise in my spare time.
My rather lofty long term goal is to become a respected game developer and publisher and make the change I wish to see within the games Industry, That and to share interactive stories and experiences with the world.
Some interests outside of game development are:
Videogames
Tabletop and TTRPGS
3D Printing / Figure Modelling and Painting
Home Cooking
Audio Visual Technology and Experiences
Skills I have acquired outside of game development are:
Commercial and Professional Cooking via a Vet Course
Diploma of Theatre Arts, which includes Stage-work, Acting and Writing skills
Media Creation such as Photoshop or Video Editing from Media Studies in Highschool